Hi Eric, >I wrote: >> It was "Williams Tube" memory. It did need to be refreshed, and did not >> acchieve tremendous density. It also was not terribly reliable. It is >> rumored that the first video games were played on these; kinda neat having >> the frame buffer and display in the same device. > >myke predko replied: >> I think if you look back at the old computer games, you'll see that the >> screen buffer is used for both video memory and program memory. This also > >I'm not sure, but I think you may have missed the point. I wasn't talking >about the frame buffer being part of main memory, or vice versa. That is >very common. There have even been some x86 PCs that do that, but AFAIK only >the Cyrix MediaGX based PCs do it now. I guess I did miss your point - I was reacting to the "first video games" comment. How are the values sensed? I'm thinking of something like an analog storage scope screen, with a unique segment for each of the "pixels" (for lack of a better term). >What the original poster and I referred to was a device in which the >computer's main memory literally was the display tube. The use as a frame >buffer was completely incidental. As to the original program, finding the largest prime factor of 2 ^ 18 - 1, I just came up with 73 (the factors are 3 (3x), 7, 18, 93). myke "I was well aware that the processes of puberty are often fatal to psychic power." - Sir Arthur Conan Doyle