Stuart Allman wrote: > What is the fastest floating point square root algorithm? Stuart: That's a lot like asking, "Who's the best-looking woman?" or "What's the fastest car?" The choice of an algorithm depends on your particular application and how you define "fast"; a flip response to your question is, "A lookup table," but constructing a large-enough one for all 24-bit floating-point inputs is about as practical as (getting back to the car analogy) building a car with top-fuel dragster acceleration, Formula-1 handling, and Bonneville top speed... Not likely. What's the range of inputs to your square-root function? What sort of precision do the outputs need? How much code/data space are you willing to trade for speed? Is it possible that you can solve your problem without doing square roots at all? -Andy Andrew Warren - fastfwd@ix.netcom.com Fast Forward Engineering, Vista, California http://www.geopages.com/SiliconValley/2499