The Types and Form of Dialog Windows

1. All dialog windows that are in essence double-button windows must have only two buttons. Unless there is a special purpose, the left button should confirm the action and the right button should either cancel it or suggest an alternative.
2. All dialog windows must appear only against the background of the gaming field. No dialog windows should appear in the Help window or on a blank screen.
3. Sound must accompany the appearance of dialog windows. Sound is set in the style parameter of the cDialog class constructor.


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