1. |
All dialog windows that are in essence
double-button windows must have only two buttons. Unless there is a special
purpose, the left button should confirm the action and the right button should
either cancel it or suggest an alternative.
|
2. |
All dialog windows must appear only against the
background of the gaming field. No dialog windows should appear in the Help
window or on a blank screen.
|
3. |
Sound must accompany the appearance of dialog windows. Sound
is set in the style parameter of the cDialog class constructor.
|